using System;
using System.IO;

namespace AvantGameMachine.FileSystem
{
	public class DirectoryInformation : FileEntry
	{
		private DirectoryInfo dirInfo = null;

		public DirectoryInformation(DirectoryInfo _info):base(true)
		{
			this.dirInfo = _info;
		}
		
		internal DirectoryInfo  DInfo {
			get { return dirInfo; }
		}
	}
}

